Ново интервю с Итагаки, в което дава обширни детайли за бъдещето на студиото си, както и за 8-годишната разработка на Devil's Third и в същото време шикалкави за финансирането и качествата на финалния продукт.
http://www.polygon.com/features/2016/11 ... vils-third
Tomonobu Itagaki, outspoken former leader of Tecmo's Team Ninja and current leader of Valhalla Game Studios, has spent the last eight years of his life working on the action game Devil's Third.
Originally set to be published by Microsoft on Xbox 360, Devil's Third saw more prerelease action than most games, moving to a multiplatform release including PC, then including mobile, then ultimately settling on an unlikely home in Wii U. For a game that took eight years to get there, the critical and commercial response was disappointing for all parties involved.
Initially conceived primarily as a single-player game with multiplayer components, Devil's Third transformed through the years to the point that the priorities mostly reversed, with the game now finding a second life on PC in the form of Devil's Third Online heading soon to the U.S. and Europe. DTO is basically the Wii U multiplayer mode fusing third-person combat and shooting, expanded into a standalone online multiplayer game.
I recently caught up with Itagaki at Valhalla Game Studios' office in Tokyo. It's been a long and unpredictable road for the game, but despite all the trials, Itagaki says before our interview that he has plans to continue the series with a proper sequel, Devil's Third 2, and that he even wants to make the series into a trilogy.
Asked if he has a dream game in mind at the moment, Itagaki says, "I'd like to do 'Battle Angel Alita',"[...]
Itagaki says he actually pitched James Cameron's Lightstorm Entertainment on the concept approximately 10 years ago [...]
"Last year we heard from them saying they're going to make it soon so [you never know]. ... He's Canadian, so once we launch our IPO in Canada, we'll revisit James Cameron and his studio.
"James Cameron's brother makes all the decisions, so I want to meet with him," Itagaki adds. "If your readers want me to make his game, they should contact him and it will happen."
Here's a picture of Danny Bilson of THQ. The first time I met with him, we fought for three hours. For three hours before I showed him my game, we quarrelled.
Over the years, the feud [with Tekken series director Katsuhiro Harada] has taken many forms, including an article where Itagaki listed his five "most hated" games — all of them Tekken titles. Itagaki says that prior to that article, Harada was hurt by the comments, but after that article went live, Harada realized that the controversy led to Namco selling more copies of Tekken, so Harada and his team decided to lean into the feud.
If Mark Zuckerberg is reading this article, I want him to remove the 5,000 friend limit on Facebook. I can't add any more fans to my Facebook account, and my fans are annoyed.