Red Dead Redemption 2

Точно затова изчаках ревютата - имах съответните опасения. От маст-бай я мятам в категория може-бай догодина или по-догодина, когато ще се конкурира с ФФ15 мега-ласт-файнъл изданието for a fistful of dollars.
Голям реализъмA lot has happened in open world games in the last eight years, since the release of Red Dead Redemption 1.
Shadow of Mordor focused on relationships and procedurally generated stories. Ubisoft’s recent games went hard on systemic interactions to create crazy anecdotes of rampaging elephants (Far Cry) and gang warfare (Watch Dogs 2). Metal Gear Solid V took immersive sim agency into the open world. And Zelda Breath of the Wild blurred the line between the main and side quests, and built an entire chemistry system to play with.
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By ignoring all of the strides made in open world games since the release of Red Dead 1, which have made those titles feel more lively and dynamic and responsive, Red Dead 2 feels kind of lifeless and fake.
And that’s despite Rockstar’s extreme push towards realism. Because the game just ends up feeling like those phoney western movie sets that look like saloons and banks on one side, and unpainted planks of wood on the other. It’s not fooling anyone.
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Like most Rockstar games, [...] missions are extremely restrictive in what you’re allowed to do. The game constantly tells you what to do, with a pop up command at the bottom of the screen, and if you don’t follow this script to the letter you’ll be hit with a “Failed” screen.
I’ve failed missions for trying to flank around the bad guys - that’s counted as leaving my crew behind. I’ve failed for trying to take enemies out using stealth, instead of loud gunfire. I’ve failed for trying to solve problems in creative ways. I’ve failed because I broke the law - never mind that I’m playing as an outlaw, and the game has a whole police response system built in.
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But even when you do go violent, the game doesn’t give you many verbs to play with. You can’t create a distraction, like in MGS V, so you can sneak into a camp unnoticed. You can’t steal weapons while enemies sleep, like in BOTW, so they wake up unarmed. You can’t create traps (Metal Gear), lead the law into gang territory (Watch Dogs 2), boobytrap alarms (Assassin’s Creed Origins), and so on. It’s often shoot, or shoot.
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