Arkane Studios (противоречивите Arx Fatalis и Dark Messiah)
+ Харви Смит (game designer, Deus Ex, ама и на издънките Area 51)
+ Виктор Антонов (арт директор, Half-Life 2 и две френски CG помии)
http://www.gameinformer.com/p/dishonored.aspxBethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of.
We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.