When it was first announced at E3, the PS4 sequel to Nier sounded as if it was a project being co-developed by both Square Enix and Platinum Games. In fact, the game is essentially an in-house Platinum project that's being directed by Taro Yoko, the Square Enix staffer who also directed the original.
"Yes, the development is mostly taking place here at Platinum [in Osaka], and in our Tokyo office," designer Yasuhisa Taura tells GameSpot. "But we are of course getting help from Square Enix, and the composer for the original game is back to make new music. Also, the character design is being done by Akihiko Yoshida who works on CyDesignation, so we are borrowing people from other companies. But the majority of development is being done here."
Taura's history is with action games, which he says he is leveraging to "make a combat system that is more fun than the original game's and that also blends into the story." We also know it's still going to be weird.
Nier was not just an action game, but also a role-playing game, something that is presenting Taura with new challenges. "This is the first time I've gotten to work on an RPG, so it brings a lot of interesting new elements with it," he says. "I've had a lot of fun playing around with that kind of system design."
Анонс, E3 2015: