+ още по-еднообразни врагове
+ още по-еднообразен батън маш
+ няма движение
+ даже карантии няма
Аз наскоро ги прегиравах. Навремето като хипстър нърд ги заклеймявах много, но сега на стари години си давам сметка, че всъщност са страшен фън . Имат си всичко, за да изиграеш веднъж-дваж всяка.
И после:On April 20, Sony will release God of War, which simultaneously serves as a long-awaited storyline sequel to , and a much-needed reboot of, the franchise. As groundbreaking as the original series was, it was definitely becoming stale. This new take on Kratos’ adventures is happy to slaughter the series’ sacred cows as nonchalantly and as thoroughly as its protagonist once murdered the entire Greek pantheon.
This new God of War is an excellent game, lovingly crafted and engaging all the way through. But much has changed. It’s not merely the drastically revamped combat, with its over-the-shoulder angle and its emphasis on evasion. It’s also the story, and the way it tells that story, with an emphasis on family relationships and quiet, low-key moments.
As God of War begins, we find a Kratos who just wants to be left alone. He’s fled Olympus and moved to Midgard, met a nice girl, settled down, had a kid. He’s not interested in killing anybody, has no elaborate revenge plots to enact. When his wife passes away (seemingly of natural causes), he’s not filled with Spartan Rage™, he just wants to fulfill her final wishes by scattering her ashes from the highest peak in the realms
While this [Change of camera angle] does work well to enable a more deliberate, less arcadey combat style, it also saps the series’ ability to show off that sort of cinematic spectacle, replacing it with something that looks a lot more like many other triple-A third-person action games. The environments, while always technically beautiful and occasionally artistically inspired, are now built of fairly simple caves, hallways, forests, and the like, with far fewer moments where you’re climbing up the 100-foot-tall buttcrack of a Titan. The camera may occasionally pull out a bit when one of those obligatory moments is happening, but it’s only a slight change...
As a well-known puzzle-lover I am happy that God of War is full of them again....The story-critical puzzles that do exist are pretty generously hinted, but the optional ones just leave you to your own devices.
И любимото ми:Atreus can’t die
Сигурен съм, че играта не е лоша и че маса народ са хвърлили много пот да я направят - просто ревюто е като събран образ на съвременния гейминг - и на игрите, и на журналистите - и може би на хората, които ги играем.At first, I thought I would have to lower the difficulty level down from Normal to Easy just to get through the game, but that turned out not to be necessary.
Тук си в грешка - това промъкване между скалите го въведе първия God of War в храма на Пандора на няколко места си го спомням.Даже има синематик промъкване между скали като Ънрейдърите.