


Наистина, нека пробват нещо различноSekiro: Shadows Die Twice has no classes from which to choose, no character stats to level up, no option to create your own character, no multiplayer of any kind, no armour or weapons to find or equip, and no souls (or equivalent) to collect - or lose after dying. Just to reconfirm: Sekiro is the next big game by FromSoftware, the maker of Dark Souls and Bloodborne.
Indeed, Sekiro can scarcely be called an action-RPG. FromSoftware's Yasuhiro Kitao describes it as an action adventure game. One of the few elements that might seem familiar is your character's prosthetic limb - it's capable of hosting a number of gadgets, which you can find scattered around the world. That sounds pretty reminiscent of the trick weapons found in Bloodborne, if you had a temporary flirtation with a PlayStation 4 to enjoy that.
These gadgets include the grappling hook that we saw in the action-packed reveal trailer, as well as an axe that can help smash enemy shields, a shield of your own with which to block damage, and a torch that can set enemies on fire.
All of these gadgets can combine with your perpetually-equipped katana to offer unique attacks - you can see some of this on show in the trailer, which you can view below.
Не, по-скоро за японски Борн. И за ново Тенчу. Има ОГРОМНА разлика. Trick weapons > Claymore, etc.
Щото скоро не е излизала читава игра по темата, освен Нио, която не си играл.
Че Цушима няма да е такава, личи по дървените брейкденс стъпчици на Главния. Много ориз трябва да изядат западните дивелъпъри, докато постигнат плавността в японските екшънки и слашки. Be water my friend! остава неразбираемо послание за Запада.
Аз си представям свят с мащаба, комплексността и разнообразието на Souls+Bourne, с фокус върху stealth, бойни стилове и прекосяване на пространства. Без stats, loot и grind, вместо това, система за прогресия/ъпгрейди като в Zelda, Metroid или Castlevania, ако щете.Exploration is key – Players will experience the thrill of exploration and discovery in Sekiro: Shadows Die Twice like never before. Through exploration, players can uncover new items, meet new characters, and encounter hidden enemies.
Armed – Sekiro: Shadows Die Twice gameplay is centered around sword combat, enhanced by a variety of prosthetic arm attachments that supplement or change the way a player fights. Achieving strategic mastery of “Sekiro” or the “one-armed wolf’s” techniques and abilities, from prosthetic tools, swordplay to stealth and the grappling hook is no easy feat. To overcome difficulties and bring each situation under control, gamers must discover, integrate and use a variety of new tools when heading into combat.
“The reason we went with ninja as opposed to samurai this time is because samurai are a lot more grounded,” Miyazaki told Polygon at E3 2018 through a translator. “We feel like, at least from a Japanese perspective, ninja have this freedom to do anything, and to approach combat and approach situations in a multitude of ways.”
“The other thing we wanted to convey is, obviously we are a shinobi protagonist this time around, and so along with the 3D spaces — the vertical maps we talked about earlier — we want people to feel like they have a lot of tools, a lot of abilities at their disposal, and they have a lot of ways they can approach and throw down the gauntlet with each situation,” Miyazaki said. ”Not just going in toe-to-toe, sword and board, but they really have to make use of everything in their arsenal to combat these different situations. So that was part of the ninja motif.”
Абсолютно нямаше да е така. Но си представи шисторма, който би се надигнал, ако играта се окаже ръбава. Не цунами, ами направо Годзила, Кинг Гидора и останалите накуп!Jim Raynor написа: ↑преди 5 месецаАз съм впечатлен колко сте снизходителни към играта и се чудя дали щеше да е така, ако не беше от From Software, които, разбира се, са заслужили голям кредит на доверие.
Потребители, разглеждащи този форум: и 1 гост